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direct3d Vs Opengl Portability

direct3d Vs Opengl Portability is described in multiple online sources, as addition to our editors' articles, see section below for printable documents, direct3d Vs Opengl Portability books and related discussion.

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How the 'next-generation' Vulkan API could pose a threat to Microsoft's DirectX
If you're even mildly interested in gaming or computer technology, however, you've probably at least heard of DirectX, Microsoft's own graphics API for Xbox and Windows PCs (it's where the 'X' in Xbox gets its origin).
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The Vulkan API, like DirectX 12, is a lot lower level than traditional OpenGL (or DirectX 11), enabling much greater multithreading in their applications, and giving developers tighter control over GPU memory resources.
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OpenGL relied on the hardware's default rendering process. Porting games between different platforms will be easier and more consistent with the help of Vulkan.
Do game developers still have any reason to support Direct3D 10 cards?

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