realmagick.com The shrine of knowledge.

direct3d Vs Opengl

direct3d Vs Opengl is described in multiple online sources, as addition to our editors' articles, see section below for printable documents, direct3d Vs Opengl books and related discussion.

Suggested News Resources

Is Programming an RTS Game still good?
Updating Vertex Buffers OpenGL ES 2.0
This is how Direct3D words with the Map/Discard/WriteOnly flags. Can I expect similar ... on mobile opengl es 2.
DirectX 12 few notes and questions
I am not doing any immediate changes like in OpenGL case - once I start application, I create CommandQueue, which I will fill with CommandLists every frame and let it draw (I can either pre-build CommandLists, or build them each frame - when necessary).
Do game developers still have any reason to support Direct3D 10 cards?
AMD and NVIDIA Release Vulkan 1.0 API Beta Drivers
Vulkan is the new generation, open-standard and cross-platform API for high-performance graphics that promises to end the software bottlenecks and unleash a new, rich visual gaming experience. Vulkan gives unprecedented access to all of the systems ...

Great care has been taken to prepare the information on this page. Elements of the content come from factual and lexical knowledge databases, realmagick.com library and third-party sources. We appreciate your suggestions and comments on further improvements of the site.

Discussion Forum
The Canterville Ghost
Place for your opinion