direct3d Vs Opengl
- Updating Vertex Buffers OpenGL ES 2.0
- This is how Direct3D words with the Map/Discard/WriteOnly flags. Can I expect similar ... on mobile opengl es 2.
- DirectX 12 few notes and questions
- I am not doing any immediate changes like in OpenGL case - once I start application, I create CommandQueue, which I will fill with CommandLists every frame and let it draw (I can either pre-build CommandLists, or build them each frame - when necessary).
- AMD and NVIDIA Release Vulkan 1.0 API Beta Drivers
- Vulkan is the new generation, open-standard and cross-platform API for high-performance graphics that promises to end the software bottlenecks and unleash a new, rich visual gaming experience. Vulkan gives unprecedented access to all of the systems ...
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