- Determine whenever box is visible in frustum
- I am not certain if I understand the question correctly, but here is a short tutorial on frustum culling: View Frustum Culling.
- Nvidia GameWorks SDK 3.1 Introduces New Lighting, Shadow, PhysX Techniques
- The three new rendering techniques include Nvidia Volumetric Lighting, Nvidia Hybrid Frustum Traced Shadows (HTFS) and Nvidia Voxel Accelerated Ambient Occlusion (VXAO). Nvidia said that Nvidia Volumetric Lighting was first used last year in Fallout 4.
- Game Engine World Class Structure
- In this case, a basic portal system... or just frustum culling and occludes. You don't need logic for terrain rendering.
- South Loop Boom Continues with Two Projects Heading to Plan Commission
- Penned by Chicago's Soloman Cordwell Buenz (SCB), 1325 S Michigan's design still features the chamfered corner detail that is evocative of both Norman Foster's lantern-like Hearst Tower in New York and the "stacked frustum" geometry of Jeannie Gang's ...
- NVIDIA and AMD Graphics Cards Tested In The Division - Maxwell Leads and Gets
- HBAO+ and PCSS are features that run well with NVIDIA's Kepler and Maxwell based cards but the latest HFTS (Hybrid Frustum Traced Shadows) feature is a totally new technology being introduced today which is in general an advanced shadow technique ...
Frustum is described in multiple online sources, as addition to our editors' articles, see section below for printable documents, Frustum books and related discussion.
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