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Frustum

In geometry, a frustum (plural: frusta or frustums) is the portion of a solid (normally a cone or pyramid) that lies between two parallel planes cutting it.

Frustum is described in multiple online sources, as addition to our editors' articles, see section below for printable documents, Frustum books and related discussion.

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Dynamic space partition for view frustum culling
For static objects I have no problems for view frustum culling, I just implemented an octree (and it workd fine). Now I want one step more, I want dynamics objects in my engine.
Rendering large FOV
So I just split the large frustum into 2 The problem is: Even with my idea of rendering the scene with 2 cameras (each with an asymmetric frustum, each frustum is the half of the whole huge frustum) I got the warping effect.
TwoFour Expands London Office and UK Presence

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Frustum - Wikipedia, the free encyclopedia
In geometry, a frustum (plural: frusta or frustums) is the portion of a solid (normally a cone or pyramid) that lies between two parallel planes cutting it.
Mathwords: Frustum of a Cone or Pyramid
Mar 24, 2011 Frustum of a Cone or Pyramid. A truncated cone or pyramid in which the plane cutting off the apex is parallel to the base.
Frustum -- from Wolfram MathWorld
5 days ago A frustum (unfortunately commonly misspelled "frustrum") is that portion of a solid which lies between two parallel planes cutting the solid.
Volume of a Frustum of a Cone
Frustum | Define Frustum at Dictionary.com
/-tÉ™/ show+spelled">Show Spelled[-tuh] Show IPA. Geometry. 1.

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