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Phong Shading Phong Interpolation

Phong Shading Phong Interpolation is described in multiple online sources, as addition to our editors' articles, see section below for printable documents, Phong Shading Phong Interpolation books and related discussion.

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Strange Phong artifacts around the edge of specular spot
I am trying to create a basic Phong shader for learning purposes, I've implemented it, but it produces some strange rough edges around the specular spot...
Splinter Cell: Blacklist Image Quality Video Card Review
Phong Tessellation is efficient and compliments Phong Shading by providing significantly improved contours. Phong Tessellation is a geometric version of Phong normal interpolation that is applied to vertex positions.
Software Review: CINEMA 4D R14
Upon choosing Subdivide, you will see a purple sculpt tag applied to your object, and its display in the viewport may look like the phong shading has gone awry. After clicking on Subdivide a few more times you will see your object becoming smoother and ...
Does anyone implemented the Gouraud shading algorithm in C# Directx ?
Gouraud shading is pretty basic ... it is the default lighting model for D3D9 as far as I know.
MSAA issues

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