Phong Shading Phong Interpolation
- Strange Phong artifacts around the edge of specular spot
- I am trying to create a basic Phong shader for learning purposes, I've implemented it, but it produces some strange rough edges around the specular spot...
- Splinter Cell: Blacklist Image Quality Video Card Review
- Phong Tessellation is efficient and compliments Phong Shading by providing significantly improved contours. Phong Tessellation is a geometric version of Phong normal interpolation that is applied to vertex positions.
- Software Review: CINEMA 4D R14
- Upon choosing Subdivide, you will see a purple sculpt tag applied to your object, and its display in the viewport may look like the phong shading has gone awry. After clicking on Subdivide a few more times you will see your object becoming smoother and ...
- Does anyone implemented the Gouraud shading algorithm in C# Directx ?
- Gouraud shading is pretty basic ... it is the default lighting model for D3D9 as far as I know.
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