- [Help] Creating Terrain Normals in Procedural Tessellated Terrain
- Hi everyone, I am creating a procedural terrain generator with tessellation. I have already managed to create the plane of the terrain (32 instances of a quad) and they also get tessellated through the tessellation shader.
- AMD Releases Radeon Software Crimson Edition 16.3 Hotfix: Support for Vulkan
- AMD also fixed a random crash in Rise of the Tomb Raider caused on launch of the game when Tessellation is enabled. And possibly most interesting of the fixes is the Ashes of the Singularity 2.0 Benchmark now supports DirectFlip, the absence of which ...
- nachgehakt: Was bringen Grafikeffekte wie Ambient Occlusion, Tessellation & Co?
- Doch nicht nur die Haarsimulation "Pure Hair" beeindruckt, auch verbesserte Ambient Occlusion, Hardware-Tessellation et cetera hieven Spiele auf ein neues grafisches Niveau. Welche Auswirkungen diese bei dem neuen Tomb-Raider-Titel und anderen ...
- Is Nvidia's PhysX causing AMD frame rate problems?
- Have you tried looking at Tessellation levels? I know that is one area where AMD has always suffered compared to NVIDIA and that it was brought up when looking at NVIDIA's hair effects in GameWorks.
- BMW's Vision Next 100 concept celebrates past, predicts future
- Forecasting 100 years out is a tough job, so we'll forgive BMW if not everything in this concept comes true in the next century.
Tessellation is described in multiple online sources, as addition to our editors' articles, see section below for printable documents, Tessellation books and related discussion.
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